Evolution 菜单
Everything Is Crab 的 Evolution 不是单纯图鉴,而是每局 Build 成形的零件。
Quick Facts
Fast read before the full guide
栏目定位
可检索的 Evolution 名单,用来连接 Build、成就、属性和后续详情页。
当前范围
以社区整理资料为主;有图就显示图,没有图也先保留文字条目。
适合用途
当成就、Build、Boss 或 Biome 页面提到某个 Evolution 名称时,先回到这里查含义。
可信口径
除非有官方材料独立确认,否则名称和效果都按社区资料整理来写。
Evolution 图标墙
用容易识别的 Evolution 图标,先建立 Build 和成就路线的视觉词汇。
这些图标不是强度排行,而是帮助玩家把名称、路线和图鉴卡对应起来。完整索引仍然会区分有图、文字优先和待验证条目。
索引图例
无图文字条目不是空缺,而是先把关键路线名留住
Image / 有图 表示这条已经有本地化立绘,更接近完整图鉴卡。
Text / 文字 表示名称已经值得先收录,通常是因为 Build、属性或成就页面会引用它。
Verify / 待核 表示这个条目应该保持可见,但暂时不能当成强结论攻略依据。
Achievement hook 表示这个条目先作为成就路线挂钩存在,即使完整机制还没补齐,也不应该从索引里消失。
怎么读这个页面
不要只问强不强,先问它在这一局负责什么
Index Layer
成就相关 Evolution
这些条目之所以优先收录,是因为它们出现在成就路线或指定工具要求里。部分条目暂时没有图片,但先纳入索引能让成就指南更好读。
8 entriesStoner
A stone-focused evolution required by the Mountain Man and Bullseye achievement notes.
Track this as an achievement tool first: the key public-facing value is that it gates stone-damage and stone-finisher goals.
Pincer
A crab-form component currently tracked because it appears in the documented route toward The Crabtain achievement.
Keep this as a text-first achievement hook until the site has a cleaner effect line and local image for the exact evolution entry.

Pistol Pincer
A massive hit that uses the higher of physical or ability values and pushes the target back.
A standout evolution for mixed-stat builds because it explicitly scales from whichever side is higher.
Scuttle
A movement/body-form component listed in the current community route for reaching Carcinisation Level 10.
Best used as a tracking clue for crab-form progression rather than a standalone build recommendation for now.
More Legs!
A crab-form progression component named in the The Crabtain route, likely important for full crab identity tracking.
This entry exists so achievement and evolution pages can cross-link the requirement without pretending the site has a complete effect breakdown yet.

Shell
Adds 10% damage resistance.
A simple but foundational defensive node that is easy for new players to reason about.

Antennae
Adds 150% social scaling and 15% senses.
A strong example of a perception-oriented utility evolution with a clear secondary scaling tag.
Molting
An achievement-relevant evolution tied to repeated Molting triggers and the 100 Coats completion goal.
The important first-wave use is route tracking: players should know this name matters for both crab-form progression and repeated-trigger achievements.
Index Layer
社区整理的 Evolution 条目
这是第一阶段最实用的清单:先把可搜索名称、谨慎说明和待验证状态整理出来,再逐步扩成单独攻略页。
35 entries
Agile
Trades 10% attack for 5% dodge, making it an immediately readable agility-focused stat shift.
A clean early example of an evolution that changes survivability profile more than raw output ceiling.

Carapace
Adds 5% damage resistance and a massive 300% plating increase.
Exactly the kind of evolution a survival-first guide site wants indexed early.

Claws
A quick physical-damage swipe attack with short cooldown, positioned as an agile offensive option.
Useful because it is both a named evolution and a concrete attack identity, not just a passive modifier.

Exoskeleton
Adds 8% damage resistance and 170% social scaling.
Interesting because it combines durability with a less immediately obvious scaling dimension.

Muscular Tissue
Provides a 200% physical boost.
A simple but high-signal entry for players trying to recognize straightforward physical scaling nodes.

Regenerative Tissue
Provides a 200% health regeneration increase.
One of the strongest examples of an evolution whose value depends on whether a run is failing from attrition or burst.

Spines
Returns 30% of contact damage taken back to the attacker.
A reactive damage effect that is especially worth tracking for pressure-heavy melee environments.

Stinger
A slower physical hit that also poisons, dealing ability-based damage over five seconds.
A useful example of a mixed-profile attack that spans initial hit and damage-over-time logic.

Alpha
Adds 100% social scaling and 7% size, making it a clean identity-shaping evolution rather than a raw attack node.
Worth tracking because it leans into social scaling and body profile at the same time.

Antennae
Adds 150% social scaling and 15% senses.
A strong example of a perception-oriented utility evolution with a clear secondary scaling tag.

Basic Dash
A slow, basic dash with no invulnerability period and a 4.5 second cooldown.
Important for the archive because movement options are part of build readability, not just damage planning.

Beak
A long pecking attack that deals ability damage and improves feeding speed.
A useful hybrid entry because it mixes offensive reach with a gathering-related bonus.

Body Slam
A close-range physical attack that also scales from max HP.
A strong anchor for tankier or size-linked growth paths because its output ties directly into survivability stats.

Carnivore
Adds meat food progress and ties into prey affinity.
Best treated as a route-shaping food evolution first and a combat hint second.

Cheek Pouch
Lets you store nearby food and consume it over time from an internal reserve.
A particularly good example of an evolution whose value sits in tempo smoothing, not direct combat numbers.

Chonky
Adds 10% size and 100% physical scaling.
Simple, readable, and highly useful for players trying to recognize body-mass-heavy lines.

Cortex
Provides a 200% ability boost.
One of the clearest early ability-scaling identifiers in the current archive.

Dexterous
Adds 100% ability scaling and slightly reduces cooldowns.
A strong reminder that some ability evolutions improve cadence as well as raw stat output.

Elusive
Trades 10% size for 8% dodge.
Another good biome-pressure evolution because its value depends heavily on how incoming hits are delivered.

Forager
Increases the chance that food drops become health food and also adds poison resistance.
A highly practical sustain evolution for survival-first routing.

Herbivore
Adds vegetation food progress and ties into predator affinity.
Best read as an ecosystem-routing node rather than a universal power pick.

Jaws
A biting physical attack that deals double damage to stunned enemies and also improves feeding speed.
Useful because it already suggests synergy conditions instead of only flat stats.

Leap
Lets you jump over enemies and obstacles, with hold-to-extend distance behavior.
A high-value movement evolution for a guide site that treats positioning and route safety seriously.

Legs
A foundational movement/body evolution that currently shows no direct speed gain in the community data snapshot.
Worth indexing despite the sparse effect line because it is a basic body-form node.

Pack
Raises your and your allies' damage for each charmed animal.
An especially distinctive evolution because it points toward ally or charm-oriented lines.

Pistol Pincer
A massive hit that uses the higher of physical or ability values and pushes the target back.
A standout evolution for mixed-stat builds because it explicitly scales from whichever side is higher.
Pincer
A crab-form component currently tracked because it appears in the documented route toward The Crabtain achievement.
Keep this as a text-first achievement hook until the site has a cleaner effect line and local image for the exact evolution entry.
Scuttle
A movement/body-form component listed in the current community route for reaching Carcinisation Level 10.
Best used as a tracking clue for crab-form progression rather than a standalone build recommendation for now.
More Legs!
A crab-form progression component named in the The Crabtain route, likely important for full crab identity tracking.
This entry exists so achievement and evolution pages can cross-link the requirement without pretending the site has a complete effect breakdown yet.
Molting
An achievement-relevant evolution tied to repeated Molting triggers and the 100 Coats completion goal.
The important first-wave use is route tracking: players should know this name matters for both crab-form progression and repeated-trigger achievements.

Robust
Multiplies max HP by your size value and does not reduce HP from negative size.
A core body-scaling reference entry because it rewires the relationship between size and survivability.

Shell
Adds 10% damage resistance.
A simple but foundational defensive node that is easy for new players to reason about.

Smol
Trades 10% size for 10% speed and ties into imposing affinity.
A compact, readable example of a speed-first body adjustment node.

Sprint
Temporarily increases speed by 40% on a four-second cooldown.
Useful as a concrete mobility skill entry rather than a vague movement concept.
Stoner
A stone-focused evolution required by the Mountain Man and Bullseye achievement notes.
Track this as an achievement tool first: the key public-facing value is that it gates stone-damage and stone-finisher goals.
这个页面暂时不会假装什么
- 不会在证据不足时直接写“最强”“必拿”“唯一答案”。
- 不会把只有名称的条目写成完整机制攻略。
- 不会因为没有图片就把关键成就零件藏起来。
哪些 Evolution 最值得优先扩写
- 出现在明确的成就路线里。
- 会改变移动、续航、伤害类型、体型、同伴等核心玩法。
- 已经被其他页面频繁引用,玩家需要马上知道它是什么意思。
- 有稳定图片和相对清楚的社区描述,可以改写成谨慎的中文说明。






