Evolutions
进化不只是图鉴名字,它们决定你的 Build 到底能做什么。
Quick Facts
Fast read before the full guide
最适合做什么
查名字、看作用、接 Build 路线、找成就组件。
前期最实用
能先补移动、续航和稳定输出的进化。
成就关联
The Crabtain、100 Coats、Mountain Man、Bullseye 等路线会经常点到特定进化。
最佳下一页
推荐开局 Build
先看结论
先按“它负责什么工作”来读进化,再看名字本身
如果你是从搜索进来的,最实用的读法通常不是先问它强不强,而是先问它补的是移动、续航、稳定输出、防御,还是某条成就钩子。
短答案
Community-tested最好用的进化,通常不是名字最夸张的那个,而是刚好补上你这局缺口的那个。
最适合谁
Confirmed想查进化名、规划 Build、核对成就组件,或判断某个进化值不值得拿的玩家。
不适合什么时候看
Community-tested如果你现在只是想找一套最省心的新手 Build,这页不是第一优先,先去看推荐开局页更快。
已确认内容
Confirmed本页把成就相关条目、混合来源条目和完整进化总表拆开整理,方便分别查找。
推断内容
Inferred同一个进化的实际价值,会随着 Biome 压力、属性挂钩和路线时机变化。
最快路线
Community-tested先看下方成就相关区或完整列表,再跳去 Build、Biome 或 The Crabtain 对应页。
快速入口
先从你真正要解决的进化问题开始
视觉锚点
先认熟几种高频进化图标,后面读 Build 和成就页会快很多
这不是强度榜,而是一组最容易在其他页面里反复出现的视觉词汇。很多玩家先记住图标和作用,再回头补精确名称。
怎么读这页
不要只问它强不强,先问它在这局里负责什么
Index Layer
成就相关 Evolutions
这些条目优先级高,不一定是因为它们最强,而是因为成就路线、指定工具检查或 Build 完成度判断会直接点名它们。
8 entriesStoner
A stone-focused evolution required by the Mountain Man and Bullseye achievement notes.
Track this as an achievement tool first: the key public-facing value is that it gates stone-damage and stone-finisher goals.
Pincer
A crab-form component currently tracked because it appears in the documented route toward The Crabtain achievement.
Keep this as a text-first achievement hook until the site has a cleaner effect line and local image for the exact evolution entry.

Pistol Pincer
A massive hit that uses the higher of physical or ability values and pushes the target back.
A standout evolution for mixed-stat builds because it explicitly scales from whichever side is higher.
Scuttle
A movement/body-form component listed in the current community route for reaching Carcinisation Level 10.
Best used as a tracking clue for crab-form progression rather than a standalone build recommendation for now.
More Legs!
A crab-form progression component named in the The Crabtain route, likely important for full crab identity tracking.
This entry exists so achievement and evolution pages can cross-link the requirement without pretending the site has a complete effect breakdown yet.

Shell
Adds 10% damage resistance.
A simple but foundational defensive node that is easy for new players to reason about.

Antennae
Adds 150% social scaling and 15% senses.
A strong example of a perception-oriented utility evolution with a clear secondary scaling tag.
Molting
An achievement-relevant evolution tied to repeated Molting triggers and the 100 Coats completion goal.
The important first-wave use is route tracking: players should know this name matters for both crab-form progression and repeated-trigger achievements.
Index Layer
全部已整理 Evolutions
这一栏更像可检索的总索引,适合查名称、看简要说明,或者在别的攻略页看到某个进化后回来快速确认。
35 entries
Agile
Trades 10% attack for 5% dodge, making it an immediately readable agility-focused stat shift.
A clean early example of an evolution that changes survivability profile more than raw output ceiling.

Carapace
Adds 5% damage resistance and a massive 300% plating increase.
Exactly the kind of evolution a survival-first guide site wants indexed early.

Claws
A quick physical-damage swipe attack with short cooldown, positioned as an agile offensive option.
Useful because it is both a named evolution and a concrete attack identity, not just a passive modifier.

Exoskeleton
Adds 8% damage resistance and 170% social scaling.
Interesting because it combines durability with a less immediately obvious scaling dimension.

Muscular Tissue
Provides a 200% physical boost.
A simple but high-signal entry for players trying to recognize straightforward physical scaling nodes.

Regenerative Tissue
Provides a 200% health regeneration increase.
One of the strongest examples of an evolution whose value depends on whether a run is failing from attrition or burst.

Spines
Returns 30% of contact damage taken back to the attacker.
A reactive damage effect that is especially worth tracking for pressure-heavy melee environments.

Stinger
A slower physical hit that also poisons, dealing ability-based damage over five seconds.
A useful example of a mixed-profile attack that spans initial hit and damage-over-time logic.

Alpha
Adds 100% social scaling and 7% size, making it a clean identity-shaping evolution rather than a raw attack node.
Worth tracking because it leans into social scaling and body profile at the same time.

Antennae
Adds 150% social scaling and 15% senses.
A strong example of a perception-oriented utility evolution with a clear secondary scaling tag.

Basic Dash
A slow, basic dash with no invulnerability period and a 4.5 second cooldown.
Important for the archive because movement options are part of build readability, not just damage planning.

Beak
A long pecking attack that deals ability damage and improves feeding speed.
A useful hybrid entry because it mixes offensive reach with a gathering-related bonus.

Body Slam
A close-range physical attack that also scales from max HP.
A strong anchor for tankier or size-linked growth paths because its output ties directly into survivability stats.

Carnivore
Adds meat food progress and ties into prey affinity.
Best treated as a route-shaping food evolution first and a combat hint second.

Cheek Pouch
Lets you store nearby food and consume it over time from an internal reserve.
A particularly good example of an evolution whose value sits in tempo smoothing, not direct combat numbers.

Chonky
Adds 10% size and 100% physical scaling.
Simple, readable, and highly useful for players trying to recognize body-mass-heavy lines.

Cortex
Provides a 200% ability boost.
One of the clearest early ability-scaling identifiers in the current archive.

Dexterous
Adds 100% ability scaling and slightly reduces cooldowns.
A strong reminder that some ability evolutions improve cadence as well as raw stat output.

Elusive
Trades 10% size for 8% dodge.
Another good biome-pressure evolution because its value depends heavily on how incoming hits are delivered.

Forager
Increases the chance that food drops become health food and also adds poison resistance.
A highly practical sustain evolution for survival-first routing.

Herbivore
Adds vegetation food progress and ties into predator affinity.
Best read as an ecosystem-routing node rather than a universal power pick.

Jaws
A biting physical attack that deals double damage to stunned enemies and also improves feeding speed.
Useful because it already suggests synergy conditions instead of only flat stats.

Leap
Lets you jump over enemies and obstacles, with hold-to-extend distance behavior.
A high-value movement evolution for a guide site that treats positioning and route safety seriously.

Legs
A foundational movement/body evolution that currently shows no direct speed gain in the community data snapshot.
Worth indexing despite the sparse effect line because it is a basic body-form node.

Pack
Raises your and your allies' damage for each charmed animal.
An especially distinctive evolution because it points toward ally or charm-oriented lines.

Pistol Pincer
A massive hit that uses the higher of physical or ability values and pushes the target back.
A standout evolution for mixed-stat builds because it explicitly scales from whichever side is higher.
Pincer
A crab-form component currently tracked because it appears in the documented route toward The Crabtain achievement.
Keep this as a text-first achievement hook until the site has a cleaner effect line and local image for the exact evolution entry.
Scuttle
A movement/body-form component listed in the current community route for reaching Carcinisation Level 10.
Best used as a tracking clue for crab-form progression rather than a standalone build recommendation for now.
More Legs!
A crab-form progression component named in the The Crabtain route, likely important for full crab identity tracking.
This entry exists so achievement and evolution pages can cross-link the requirement without pretending the site has a complete effect breakdown yet.
Molting
An achievement-relevant evolution tied to repeated Molting triggers and the 100 Coats completion goal.
The important first-wave use is route tracking: players should know this name matters for both crab-form progression and repeated-trigger achievements.

Robust
Multiplies max HP by your size value and does not reduce HP from negative size.
A core body-scaling reference entry because it rewires the relationship between size and survivability.

Shell
Adds 10% damage resistance.
A simple but foundational defensive node that is easy for new players to reason about.

Smol
Trades 10% size for 10% speed and ties into imposing affinity.
A compact, readable example of a speed-first body adjustment node.

Sprint
Temporarily increases speed by 40% on a four-second cooldown.
Useful as a concrete mobility skill entry rather than a vague movement concept.
Stoner
A stone-focused evolution required by the Mountain Man and Bullseye achievement notes.
Track this as an achievement tool first: the key public-facing value is that it gates stone-damage and stone-finisher goals.
这页现在的边界
先保证可查,再慢慢扩成更细的单页攻略
不会硬写“最强答案”。 证据不够的时候,这页不会把某个进化直接写成唯一正确解。
不会把只有名字的条目伪装成完整机制页。 先可检索,再补厚,是现在更稳的做法。
不会因为没有图就把关键组件藏起来。 只要它会影响成就、Build 或路线判断,它就应该先在索引里可见。




