Evolutions

进化不只是图鉴名字,它们决定你的 Build 到底能做什么。

这页的重点不是硬排谁最强,而是帮你判断一个进化在这局里到底负责什么工作。它可能补移动,补续航,补稳定输出,也可能直接把路线推向某个成就或更窄的 Build 方向。

Quick Facts

Fast read before the full guide

最适合做什么

查名字、看作用、接 Build 路线、找成就组件。

前期最实用

能先补移动、续航和稳定输出的进化。

成就关联

The Crabtain、100 Coats、Mountain Man、Bullseye 等路线会经常点到特定进化。

最佳下一页

推荐开局 Build

先看结论

先按“它负责什么工作”来读进化,再看名字本身

如果你是从搜索进来的,最实用的读法通常不是先问它强不强,而是先问它补的是移动、续航、稳定输出、防御,还是某条成就钩子。

短答案

Community-tested

最好用的进化,通常不是名字最夸张的那个,而是刚好补上你这局缺口的那个。

最适合谁

Confirmed

想查进化名、规划 Build、核对成就组件,或判断某个进化值不值得拿的玩家。

不适合什么时候看

Community-tested

如果你现在只是想找一套最省心的新手 Build,这页不是第一优先,先去看推荐开局页更快。

已确认内容

Confirmed

本页把成就相关条目、混合来源条目和完整进化总表拆开整理,方便分别查找。

推断内容

Inferred

同一个进化的实际价值,会随着 Biome 压力、属性挂钩和路线时机变化。

最快路线

Community-tested

先看下方成就相关区或完整列表,再跳去 Build、Biome 或 The Crabtain 对应页。

快速入口

先从你真正要解决的进化问题开始

视觉锚点

先认熟几种高频进化图标,后面读 Build 和成就页会快很多

这不是强度榜,而是一组最容易在其他页面里反复出现的视觉词汇。很多玩家先记住图标和作用,再回头补精确名称。

怎么读这页

不要只问它强不强,先问它在这局里负责什么

Index Layer

成就相关 Evolutions

这些条目优先级高,不一定是因为它们最强,而是因为成就路线、指定工具检查或 Build 完成度判断会直接点名它们。

8 entries
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EvolutionCommunity / 社区Text / 文字

Stoner

A stone-focused evolution required by the Mountain Man and Bullseye achievement notes.

Track this as an achievement tool first: the key public-facing value is that it gates stone-damage and stone-finisher goals.

Achievement hookNo local image yetIndexed reference
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EvolutionCommunity / 社区Text / 文字

Pincer

A crab-form component currently tracked because it appears in the documented route toward The Crabtain achievement.

Keep this as a text-first achievement hook until the site has a cleaner effect line and local image for the exact evolution entry.

Achievement hookNo local image yetIndexed reference
Pistol Pincer
EvolutionCommunity / 社区Image / 有图

Pistol Pincer

A massive hit that uses the higher of physical or ability values and pushes the target back.

A standout evolution for mixed-stat builds because it explicitly scales from whichever side is higher.

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EvolutionCommunity / 社区Text / 文字

Scuttle

A movement/body-form component listed in the current community route for reaching Carcinisation Level 10.

Best used as a tracking clue for crab-form progression rather than a standalone build recommendation for now.

Achievement hookNo local image yetIndexed reference
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EvolutionCommunity / 社区Text / 文字

More Legs!

A crab-form progression component named in the The Crabtain route, likely important for full crab identity tracking.

This entry exists so achievement and evolution pages can cross-link the requirement without pretending the site has a complete effect breakdown yet.

Achievement hookNo local image yetIndexed reference
Shell
EvolutionCommunity / 社区Image / 有图

Shell

Adds 10% damage resistance.

A simple but foundational defensive node that is easy for new players to reason about.

Evolution entryPortrait localizedIndexed reference
Antennae
EvolutionCommunity / 社区Image / 有图

Antennae

Adds 150% social scaling and 15% senses.

A strong example of a perception-oriented utility evolution with a clear secondary scaling tag.

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EvolutionCommunity / 社区Text / 文字

Molting

An achievement-relevant evolution tied to repeated Molting triggers and the 100 Coats completion goal.

The important first-wave use is route tracking: players should know this name matters for both crab-form progression and repeated-trigger achievements.

Achievement hookNo local image yetIndexed reference

Index Layer

全部已整理 Evolutions

这一栏更像可检索的总索引,适合查名称、看简要说明,或者在别的攻略页看到某个进化后回来快速确认。

35 entries
Agile
EvolutionCommunity / 社区Image / 有图

Agile

Trades 10% attack for 5% dodge, making it an immediately readable agility-focused stat shift.

A clean early example of an evolution that changes survivability profile more than raw output ceiling.

Evolution entryPortrait localizedIndexed reference
Carapace
EvolutionCommunity / 社区Image / 有图

Carapace

Adds 5% damage resistance and a massive 300% plating increase.

Exactly the kind of evolution a survival-first guide site wants indexed early.

Evolution entryPortrait localizedIndexed reference
Claws
EvolutionCommunity / 社区Image / 有图

Claws

A quick physical-damage swipe attack with short cooldown, positioned as an agile offensive option.

Useful because it is both a named evolution and a concrete attack identity, not just a passive modifier.

Evolution entryPortrait localizedIndexed reference
Exoskeleton
EvolutionCommunity / 社区Image / 有图

Exoskeleton

Adds 8% damage resistance and 170% social scaling.

Interesting because it combines durability with a less immediately obvious scaling dimension.

Evolution entryPortrait localizedIndexed reference
Muscular Tissue
EvolutionCommunity / 社区Image / 有图

Muscular Tissue

Provides a 200% physical boost.

A simple but high-signal entry for players trying to recognize straightforward physical scaling nodes.

Evolution entryPortrait localizedIndexed reference
Regenerative Tissue
EvolutionCommunity / 社区Image / 有图

Regenerative Tissue

Provides a 200% health regeneration increase.

One of the strongest examples of an evolution whose value depends on whether a run is failing from attrition or burst.

Evolution entryPortrait localizedIndexed reference
Spines
EvolutionCommunity / 社区Image / 有图

Spines

Returns 30% of contact damage taken back to the attacker.

A reactive damage effect that is especially worth tracking for pressure-heavy melee environments.

Evolution entryPortrait localizedIndexed reference
Stinger
EvolutionCommunity / 社区Image / 有图

Stinger

A slower physical hit that also poisons, dealing ability-based damage over five seconds.

A useful example of a mixed-profile attack that spans initial hit and damage-over-time logic.

Evolution entryPortrait localizedIndexed reference
Alpha
EvolutionCommunity / 社区Image / 有图

Alpha

Adds 100% social scaling and 7% size, making it a clean identity-shaping evolution rather than a raw attack node.

Worth tracking because it leans into social scaling and body profile at the same time.

Evolution entryPortrait localizedIndexed reference
Antennae
EvolutionCommunity / 社区Image / 有图

Antennae

Adds 150% social scaling and 15% senses.

A strong example of a perception-oriented utility evolution with a clear secondary scaling tag.

Evolution entryPortrait localizedIndexed reference
Basic Dash
EvolutionCommunity / 社区Image / 有图

Basic Dash

A slow, basic dash with no invulnerability period and a 4.5 second cooldown.

Important for the archive because movement options are part of build readability, not just damage planning.

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Beak
EvolutionCommunity / 社区Image / 有图

Beak

A long pecking attack that deals ability damage and improves feeding speed.

A useful hybrid entry because it mixes offensive reach with a gathering-related bonus.

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Body Slam
EvolutionCommunity / 社区Image / 有图

Body Slam

A close-range physical attack that also scales from max HP.

A strong anchor for tankier or size-linked growth paths because its output ties directly into survivability stats.

Evolution entryPortrait localizedIndexed reference
Carnivore
EvolutionCommunity / 社区Image / 有图

Carnivore

Adds meat food progress and ties into prey affinity.

Best treated as a route-shaping food evolution first and a combat hint second.

Evolution entryPortrait localizedIndexed reference
Cheek Pouch
EvolutionCommunity / 社区Image / 有图

Cheek Pouch

Lets you store nearby food and consume it over time from an internal reserve.

A particularly good example of an evolution whose value sits in tempo smoothing, not direct combat numbers.

Evolution entryPortrait localizedIndexed reference
Chonky
EvolutionCommunity / 社区Image / 有图

Chonky

Adds 10% size and 100% physical scaling.

Simple, readable, and highly useful for players trying to recognize body-mass-heavy lines.

Evolution entryPortrait localizedIndexed reference
Cortex
EvolutionCommunity / 社区Image / 有图

Cortex

Provides a 200% ability boost.

One of the clearest early ability-scaling identifiers in the current archive.

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Dexterous
EvolutionCommunity / 社区Image / 有图

Dexterous

Adds 100% ability scaling and slightly reduces cooldowns.

A strong reminder that some ability evolutions improve cadence as well as raw stat output.

Evolution entryPortrait localizedIndexed reference
Elusive
EvolutionCommunity / 社区Image / 有图

Elusive

Trades 10% size for 8% dodge.

Another good biome-pressure evolution because its value depends heavily on how incoming hits are delivered.

Evolution entryPortrait localizedIndexed reference
Forager
EvolutionCommunity / 社区Image / 有图

Forager

Increases the chance that food drops become health food and also adds poison resistance.

A highly practical sustain evolution for survival-first routing.

Evolution entryPortrait localizedIndexed reference
Herbivore
EvolutionCommunity / 社区Image / 有图

Herbivore

Adds vegetation food progress and ties into predator affinity.

Best read as an ecosystem-routing node rather than a universal power pick.

Evolution entryPortrait localizedIndexed reference
Jaws
EvolutionCommunity / 社区Image / 有图

Jaws

A biting physical attack that deals double damage to stunned enemies and also improves feeding speed.

Useful because it already suggests synergy conditions instead of only flat stats.

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Leap
EvolutionCommunity / 社区Image / 有图

Leap

Lets you jump over enemies and obstacles, with hold-to-extend distance behavior.

A high-value movement evolution for a guide site that treats positioning and route safety seriously.

Evolution entryPortrait localizedIndexed reference
Legs
EvolutionCommunity / 社区Image / 有图

Legs

A foundational movement/body evolution that currently shows no direct speed gain in the community data snapshot.

Worth indexing despite the sparse effect line because it is a basic body-form node.

Evolution entryPortrait localizedIndexed reference
Pack
EvolutionCommunity / 社区Image / 有图

Pack

Raises your and your allies' damage for each charmed animal.

An especially distinctive evolution because it points toward ally or charm-oriented lines.

Evolution entryPortrait localizedIndexed reference
Pistol Pincer
EvolutionCommunity / 社区Image / 有图

Pistol Pincer

A massive hit that uses the higher of physical or ability values and pushes the target back.

A standout evolution for mixed-stat builds because it explicitly scales from whichever side is higher.

Evolution entryPortrait localizedIndexed reference
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EvolutionCommunity / 社区Text / 文字

Pincer

A crab-form component currently tracked because it appears in the documented route toward The Crabtain achievement.

Keep this as a text-first achievement hook until the site has a cleaner effect line and local image for the exact evolution entry.

Achievement hookNo local image yetIndexed reference
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EvolutionCommunity / 社区Text / 文字

Scuttle

A movement/body-form component listed in the current community route for reaching Carcinisation Level 10.

Best used as a tracking clue for crab-form progression rather than a standalone build recommendation for now.

Achievement hookNo local image yetIndexed reference
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EvolutionCommunity / 社区Text / 文字

More Legs!

A crab-form progression component named in the The Crabtain route, likely important for full crab identity tracking.

This entry exists so achievement and evolution pages can cross-link the requirement without pretending the site has a complete effect breakdown yet.

Achievement hookNo local image yetIndexed reference
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EvolutionCommunity / 社区Text / 文字

Molting

An achievement-relevant evolution tied to repeated Molting triggers and the 100 Coats completion goal.

The important first-wave use is route tracking: players should know this name matters for both crab-form progression and repeated-trigger achievements.

Achievement hookNo local image yetIndexed reference
Robust
EvolutionCommunity / 社区Image / 有图

Robust

Multiplies max HP by your size value and does not reduce HP from negative size.

A core body-scaling reference entry because it rewires the relationship between size and survivability.

Evolution entryPortrait localizedIndexed reference
Shell
EvolutionCommunity / 社区Image / 有图

Shell

Adds 10% damage resistance.

A simple but foundational defensive node that is easy for new players to reason about.

Evolution entryPortrait localizedIndexed reference
Smol
EvolutionCommunity / 社区Image / 有图

Smol

Trades 10% size for 10% speed and ties into imposing affinity.

A compact, readable example of a speed-first body adjustment node.

Evolution entryPortrait localizedIndexed reference
Sprint
EvolutionCommunity / 社区Image / 有图

Sprint

Temporarily increases speed by 40% on a four-second cooldown.

Useful as a concrete mobility skill entry rather than a vague movement concept.

Evolution entryPortrait localizedIndexed reference
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EvolutionCommunity / 社区Text / 文字

Stoner

A stone-focused evolution required by the Mountain Man and Bullseye achievement notes.

Track this as an achievement tool first: the key public-facing value is that it gates stone-damage and stone-finisher goals.

Achievement hookNo local image yetIndexed reference

这页现在的边界

先保证可查,再慢慢扩成更细的单页攻略

不会硬写“最强答案”。 证据不够的时候,这页不会把某个进化直接写成唯一正确解。

不会把只有名字的条目伪装成完整机制页。 先可检索,再补厚,是现在更稳的做法。

不会因为没有图就把关键组件藏起来。 只要它会影响成就、Build 或路线判断,它就应该先在索引里可见。