主属性

Main Stats 是把模糊的 Build 语言,重新拉回可解释系统词汇的一层。

社区公开资料在这一层特别有价值,因为它负责定义那些最常被提到、也最容易被跳过解释的核心数值。 如果玩家不清楚某个 stat 到底在控制什么,那么 Genetics、Affinities、Evolutions 和 Build 建议都会变得更难读。

Quick Facts

Fast read before the full guide

当前收录

先收录 8 个公开可见的核心属性。

最适合用途

当你看到某个 stat 名字,却还不知道它具体控制什么时。

来源方式

以社区整理的属性定义和相关 evolutions 关联为主。

当前形态

先做文本索引,暂时不依赖图片。

这一页应该怎么用

  • 当正文提到某个 stat,但没有展开解释时,先回到这里确认定义。
  • 它最适合把 evolution 的一句话说明,翻译成更清楚的系统意义。
  • 也可以把它当成 Genetics、Affinities 和 Build 之间的共同语言层。

属性路线分流

把属性疑问转成下一步该看的攻略分支

Index Layer

Main Stats 属性条目

先用这一层理解目前公开可见的核心属性定义,以及它们最明确关联到的 evolutions。

8 entries
StatCommunity / 社区Text / 文字

Physical

The core stat used by attacks that scale from Physical Damage.

CrabCodex currently links this stat to evolutions such as Antlers, Arms, Body Slam, Claws, Jaws, Muscular Tissue, Pistol Pincer, and Stinger.

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StatCommunity / 社区Text / 文字

Ability

The core stat used by attacks that scale from Ability Damage.

CrabCodex currently links this stat to evolutions such as Beak, Cortex, Dexterous, Leech, Pincer, Poisonous Saliva, Spit, Tail, and Tentacles.

Rules referenceNo local image yetIndexed reference
StatCommunity / 社区Text / 文字

Damage

A broad modifier that affects all types of damage rather than one specific damage family.

CrabCodex currently describes this as a modifier of all damage types, which makes it more global than Physical or Ability.

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StatCommunity / 社区Text / 文字

Max HP

The maximum amount of Health Points your current form can hold.

A foundational survivability stat that helps explain why some size, plating, or sustain evolutions feel stronger than their one-line text suggests.

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StatCommunity / 社区Text / 文字

Regeneration

The amount of Health recovered every ten seconds.

CrabCodex currently links this stat to Regenerative Tissue and Saliva.

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StatCommunity / 社区Text / 文字

Plating

A buffer that absorbs damage before Max HP, but does not block Poison or Environmental Damage.

CrabCodex also notes that Plating recharges to full on every level up and currently links it to Carapace, Overwhelm, and Plated.

Rules referenceNo local image yetIndexed reference
StatCommunity / 社区Text / 文字

Damage Resistance

A stat that reduces damage received from any source.

Useful as a cleaner reference term than repeatedly paraphrasing mitigation across multiple build pages.

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StatCommunity / 社区Text / 文字

Speed

The character's movement speed before any modifiers are applied.

A core route-reading stat because so many biome and survival questions eventually reduce to how fast you can reposition.

Rules referenceNo local image yetIndexed reference

目前这组属性主要覆盖什么

Physical

主要覆盖物理伤害相关的攻击。

Ability

主要覆盖能力伤害相关的攻击。

Damage

更像对所有伤害类型的统一修正层。

Max HP

定义最大生命值上限。

Regeneration

表示每 10 秒恢复多少生命。

Plating

先吸收一部分伤害,但并不等于什么都能挡。

Damage Resistance

减少来自任意来源的伤害。

Speed

基础移动速度相关属性。