Glossary Start

A beginner does not need every term at once. They need the terms that keep the rest of the guides from sounding vague.

This page is meant to reduce friction. It gathers the words that appear most often in the site’s early guides and explains them in a way that fits the game’s public-facing survival and adaptation framing.

Definition

These are the first terms that matter most when reading this guide site:

  • Hunt: take pressure when the run supports safe aggression
  • Flee: leave a situation before its cost becomes stupidly high
  • Scavenge: gather progress through lower-risk opportunities
  • Thrive: the point where your current form is no longer barely holding together
  • Biome Pressure: the total cost imposed by the current environment
  • Flexible Start: an opener that keeps multiple real paths alive
  • Narrow Start: an opener that commits earlier to one high-demand line
  • Stability: how reliably a build keeps functioning as the run asks harder questions
  • Pivot: changing direction because the current line no longer deserves more investment

Where This Appears

  • Start Here pages
  • Build comparison pages
  • Biome interpretation pages
  • Boss preparation pages
  • The rest of the codex as it expands

Why It Matters

  • These terms make the site’s strategy pages much easier to read quickly.
  • They help separate “looks strong” from “is actually stable.”
  • They give new players a consistent language for thinking about risk, commitment, and recovery.

Common Misreadings

Flee does not mean failure

It usually means the run is still readable enough for you to protect it.

Flexible does not mean weak

It often means the run is still honest enough to adapt.

Stability does not mean boring

It usually means your build is earning the right to stay alive under real pressure.

Pivot does not mean panic

The best pivots often happen before the run is desperate.