Achievement Menu
Everything Is Crab achievements are best read as goals, not as one long checklist.
Quick Facts
Fast read before the full guide
Section Role
A goal-first guide hub for achievements, unlocks, and completion notes.
Current Scope
26 indexed goals split into practical hunting categories.
Best Use
Use this when you know what you want to unlock, not just what a system term means.
Evidence Style
Separate confirmed names and conditions from community tips or inferred route advice.
Achievement Routes
Pick the route family before you pick the individual achievement
Route Planner
Choose the achievement family before choosing the build.
Use this planning page when you are not sure whether the next run should chase stats, boss tricks, Pressure, Bestiary, or challenge rules.
Post-Clear Planning
Use a first clear to choose one achievement route instead of chasing everything at once.
The safest achievement hunting starts by separating Pressure, Bestiary, boss tricks, stat goals, and challenge runs.
Goal Builds
Translate achievement conditions into build priorities.
Read this when the unlock condition changes which upgrades are actually good for the run.
Stats
Body-shape goals are about steering the run before it locks in.
Chonkers, Dechonked, Dodgy, and You Show Speed all reward reading size, dodge, and speed as a build plan.
Combat
Damage goals care about whether your output is burst, scaling, or a specific tool.
Brutest, Ultrabonk, and Mountain Man are easier to understand once you separate total damage from one-hit damage.
Challenge Runs
Pacifist and no-hit goals are route-control achievements in disguise.
Dove, Can’t Touch This, Zen, and Not Even Yourself all ask you to control risk before you chase rewards.
Boss Tricks
Boss achievements should be planned from the fight condition, not just the boss name.
Crabtaur, Clawdia, final boss, speed-kill, and stone-finisher goals all need different setup logic.
Collection
Bestiary and Shiny goals are checklist problems with common miss points.
Full House, Gotta Catch Them All, and Full Cast should be treated as tracking routes, not single-run improvisation.
Priority Guides
Start with the achievements players are most likely to search by name
Challenge Run
Zen Achievement Guide
Complete a run without dealing or taking damage by treating the attempt as a route-control problem.
Build Mastery
The Crabtain Achievement Guide
Plan a Carcinisation Level 10 route around the known crab-form component set.
Bestiary Completion
Full House Bestiary Guide
Track standard creatures, variants, bosses, and likely miss points such as boss summons.
Completion Grind
Really? Achievement Guide
Treat the rarest completion goal as a Genetics and challenge coverage grid.
Index Layer
Stat Achievements
These achievements ask you to push Size, Dodge, or Speed toward a clear breakpoint. Treat them as body-plan routes first and damage routes second.
4 entriesChonkers
Reach 200% Size. This leans toward tankier bodies, bulky mutations, and any route that can keep stacking mass safely.
Dechonked
Reach 40% Size or less. The safest route is to avoid size-increasing mutations and lean into light, mobile evolutions.
Dodgy
Reach 75% Dodge. Early evasive upgrades matter most here, especially if heavier defensive choices slow you down too much.
You Show Speed
Reach Speed Level 12. Prioritize movement upgrades and avoid heavy defensive mutations that punish agility.
Index Layer
Combat and Damage Milestones
These goals reward long-run scaling, one-hit burst, or a specific tool requirement. Before chasing them, decide whether the run needs total output or one clean spike.
3 entriesBrutest
Deal 50,000 total damage in a single run. This naturally fits long runs with strong scaling and steady output.
Ultrabonk
Deal 500+ damage in one hit. Raw damage, burst scaling, and critical-style spikes matter more than attack speed here.
Mountain Man
Deal 200+ damage with a stone while the Stoner evolution is equipped. The key is to keep the evolution online and land one clean throw.
Index Layer
Pacifist and Challenge Runs
These are the highest-risk routing achievements in the current index because they restrict how you interact with enemies, damage, or even yourself.
4 entriesDove
Win a run without dealing direct damage. Environmental kills and charmed allies matter far more than conventional attack plans.
Can’t Touch This
Finish a run without taking damage. Dodge, spacing, and low-risk movement are the whole achievement here.
Zen
Complete a run without dealing or taking damage. This is the purest version of indirect or environmental completion pressure.
Not Even Yourself
Die from self-inflicted damage. The route is usually about setting up your own failure condition with the right low-health timing.
Index Layer
Evolution and Build Mastery
These achievements care about committing to a recognizable build identity, such as charm allies, full crab-form progression, or repeated Molting cycles.
3 entriesFrens
Have 12 Charmed Allies active at the same time. This is a pure summon-oriented goal and wants a full charm-first plan.
The Crabtain
Reach Carcinisation Level 10. The documented route depends on the full set of body components, including Pincer, Pistol Pincer, Scuttle, More Legs!, Shell, Antennae, and Molting.
100 Coats
Trigger Molting 10 times in one run. The practical challenge is surviving long enough for repeated cycles to matter.
Index Layer
Progression and Difficulty Goals
These are long-term completion targets tied to pressure, difficulty scaling, and Genetics coverage rather than a single small trick.
3 entriesSelective Pressure 20
Beat the game at the highest pressure level. Dodge-heavy or summon-focused builds are the safest conceptual fits.
Extinction 5
Clear the most intense difficulty-scaling mode. This is one of the clearest progression checkpoints in the whole list.
Really?
Finalize every challenge using all available Genetics. This is the full-completion grind that asks for every green checkmark combination.
Index Layer
Boss-Specific Achievements
These unlocks are tied to exact fight states: charging, environmental kills, charmed minion last hits, meteors, speed kills, or stone finishers.
6 entriesOle!
Attack Crabtaur while it is in the middle of a charge animation. The timing window is the entire achievement.
Opportunistic
Bait Crabtaur into charging into a tree or cactus and let that environmental collision secure the kill.
Rebellious
Charm a Crawlee minion and let it land the final hit on Clawdia.
It Was a Dinosaur
Let the final boss die from a Cataclysm Event, specifically a meteor, after weakening it and surviving until the event lands.
In a Rush+
Kill any boss in under 5 seconds using high-burst cooldowns. This is a pure burst check rather than a long-fight challenge.
Bullseye
Land the final hit on a boss with a thrown stone while Stoner is equipped. The achievement is all about the finishing blow.
Index Layer
Bestiary and Collection Achievements
These goals reward complete tracking: standard creatures, evolution variants, bosses, boss summons, Shiny creatures, and Genetics unlock coverage.
3 entriesFull House
Reach 100% Bestiary completion across standard creatures, evolution variants, bosses, and boss summons.
Gotta Catch Them All
Find and defeat 15 different Shiny creatures. It is a volume-based completion goal, so repeated runs matter.
Full Cast
Unlock all genetic modifiers by clearing the required challenge and pressure combinations.
Index Layer
Full Achievement Index
Use this complete index when you already know the achievement name and want to search the whole first-wave database quickly.
26 entriesChonkers
Reach 200% Size. This leans toward tankier bodies, bulky mutations, and any route that can keep stacking mass safely.
Dechonked
Reach 40% Size or less. The safest route is to avoid size-increasing mutations and lean into light, mobile evolutions.
Dodgy
Reach 75% Dodge. Early evasive upgrades matter most here, especially if heavier defensive choices slow you down too much.
You Show Speed
Reach Speed Level 12. Prioritize movement upgrades and avoid heavy defensive mutations that punish agility.
Brutest
Deal 50,000 total damage in a single run. This naturally fits long runs with strong scaling and steady output.
Ultrabonk
Deal 500+ damage in one hit. Raw damage, burst scaling, and critical-style spikes matter more than attack speed here.
Mountain Man
Deal 200+ damage with a stone while the Stoner evolution is equipped. The key is to keep the evolution online and land one clean throw.
Dove
Win a run without dealing direct damage. Environmental kills and charmed allies matter far more than conventional attack plans.
Can’t Touch This
Finish a run without taking damage. Dodge, spacing, and low-risk movement are the whole achievement here.
Zen
Complete a run without dealing or taking damage. This is the purest version of indirect or environmental completion pressure.
Not Even Yourself
Die from self-inflicted damage. The route is usually about setting up your own failure condition with the right low-health timing.
Frens
Have 12 Charmed Allies active at the same time. This is a pure summon-oriented goal and wants a full charm-first plan.
The Crabtain
Reach Carcinisation Level 10. The documented route depends on the full set of body components, including Pincer, Pistol Pincer, Scuttle, More Legs!, Shell, Antennae, and Molting.
100 Coats
Trigger Molting 10 times in one run. The practical challenge is surviving long enough for repeated cycles to matter.
Selective Pressure 20
Beat the game at the highest pressure level. Dodge-heavy or summon-focused builds are the safest conceptual fits.
Extinction 5
Clear the most intense difficulty-scaling mode. This is one of the clearest progression checkpoints in the whole list.
Really?
Finalize every challenge using all available Genetics. This is the full-completion grind that asks for every green checkmark combination.
Ole!
Attack Crabtaur while it is in the middle of a charge animation. The timing window is the entire achievement.
Opportunistic
Bait Crabtaur into charging into a tree or cactus and let that environmental collision secure the kill.
Rebellious
Charm a Crawlee minion and let it land the final hit on Clawdia.
It Was a Dinosaur
Let the final boss die from a Cataclysm Event, specifically a meteor, after weakening it and surviving until the event lands.
In a Rush+
Kill any boss in under 5 seconds using high-burst cooldowns. This is a pure burst check rather than a long-fight challenge.
Bullseye
Land the final hit on a boss with a thrown stone while Stoner is equipped. The achievement is all about the finishing blow.
Full House
Reach 100% Bestiary completion across standard creatures, evolution variants, bosses, and boss summons.
Gotta Catch Them All
Find and defeat 15 different Shiny creatures. It is a volume-based completion goal, so repeated runs matter.
Full Cast
Unlock all genetic modifiers by clearing the required challenge and pressure combinations.
How This Section Will Grow
- First, keep achievement names, conditions, and category notes searchable.
- Then, split high-value achievements into single pages when the steps need more room.
- Finally, connect each achievement back to the relevant build, biome, boss, or codex entry.
Current Writing Rule
Achievement advice should not pretend every unlock has been personally verified yet. If a condition comes from public or community material, the page should say that clearly. If a route tip is an inference, it should be written as a route suggestion rather than a guaranteed method.
