All Evolutions
Use this page when you need the full evolution list more than you need route analysis.
This is the cleanest place to browse all tracked evolution names in one roster. Use it for name lookup, icon recognition, achievement component tracking, or quick role checks across the whole section.
Quick Facts
Fast read before the full guide
Main Use
Browse the full tracked evolution roster.
Best For
Name lookup, icon recognition, and route support.
Includes
Image-backed, text-only, and achievement-relevant entries.
Best Companion
Evolutions Guide
Evolution List Answer
Use this when the name is the problem, not the route
Short answer
ConfirmedThis page is the faster choice when you already know the run question starts with a specific evolution name or icon.
Best for
ConfirmedChecking whether an evolution is already tracked, matching icon to name, and spotting whether a component belongs to a wider build or achievement route.
Avoid if
Community-testedYou still need the broader judgment call about which evolution types are safest early or which one is fixing your current weak point.
Fast route
Community-testedCheck the name here, then jump back to Builds, Main Stats, or the relevant achievement page once the lookup step is done.
Short Answer
If you already know the evolution name or want the biggest possible roster in one place, this page is faster than the broader Evolutions Guide. Use the guide hub when you need the build logic behind the list.
How To Use The Full Evolution List
- Use this page when the exact name matters.
- Use the broader Evolutions hub when the role matters more than the name.
- Read text-only entries as real routing hooks, especially when achievement pages refer to them directly.
What Players Usually Get Wrong
The usual mistake is treating a full evolution list like a ranking page.
It is not.
An evolution can look exciting in isolation and still be the wrong pick for the run you actually have. The safer route is to use this roster to confirm the piece, then let a build, biome, or achievement page tell you whether that piece is solving a real problem.
Best Next Page By Intent
- Use
Best Starter Buildswhen the real question is early safety. - Use
How To Know If Your Build Is Stable In Everything Is Crabwhen the name looks strong but the run still feels fragile. - Use
The Crabtain Achievement Guidewhen the evolution matters because it is part of a completion route.
Index Layer
All Tracked Evolutions
Use this roster for full evolution-name lookup, icon recognition, and quick role scanning across the whole section.
35 entries
Agile
Trades 10% attack for 5% dodge, making it an immediately readable agility-focused stat shift.
A clean early example of an evolution that changes survivability profile more than raw output ceiling.

Carapace
Adds 5% damage resistance and a massive 300% plating increase.
Exactly the kind of evolution a survival-first guide site wants indexed early.

Claws
A quick physical-damage swipe attack with short cooldown, positioned as an agile offensive option.
Useful because it is both a named evolution and a concrete attack identity, not just a passive modifier.

Exoskeleton
Adds 8% damage resistance and 170% social scaling.
Interesting because it combines durability with a less immediately obvious scaling dimension.

Muscular Tissue
Provides a 200% physical boost.
A simple but high-signal entry for players trying to recognize straightforward physical scaling nodes.

Regenerative Tissue
Provides a 200% health regeneration increase.
One of the strongest examples of an evolution whose value depends on whether a run is failing from attrition or burst.

Spines
Returns 30% of contact damage taken back to the attacker.
A reactive damage effect that is especially worth tracking for pressure-heavy melee environments.

Stinger
A slower physical hit that also poisons, dealing ability-based damage over five seconds.
A useful example of a mixed-profile attack that spans initial hit and damage-over-time logic.

Alpha
Adds 100% social scaling and 7% size, making it a clean identity-shaping evolution rather than a raw attack node.
Worth tracking because it leans into social scaling and body profile at the same time.

Antennae
Adds 150% social scaling and 15% senses.
A strong example of a perception-oriented utility evolution with a clear secondary scaling tag.

Basic Dash
A slow, basic dash with no invulnerability period and a 4.5 second cooldown.
Important for the archive because movement options are part of build readability, not just damage planning.

Beak
A long pecking attack that deals ability damage and improves feeding speed.
A useful hybrid entry because it mixes offensive reach with a gathering-related bonus.

Body Slam
A close-range physical attack that also scales from max HP.
A strong anchor for tankier or size-linked growth paths because its output ties directly into survivability stats.

Carnivore
Adds meat food progress and ties into prey affinity.
Best treated as a route-shaping food evolution first and a combat hint second.

Cheek Pouch
Lets you store nearby food and consume it over time from an internal reserve.
A particularly good example of an evolution whose value sits in tempo smoothing, not direct combat numbers.

Chonky
Adds 10% size and 100% physical scaling.
Simple, readable, and highly useful for players trying to recognize body-mass-heavy lines.

Cortex
Provides a 200% ability boost.
One of the clearest early ability-scaling identifiers in the current archive.

Dexterous
Adds 100% ability scaling and slightly reduces cooldowns.
A strong reminder that some ability evolutions improve cadence as well as raw stat output.

Elusive
Trades 10% size for 8% dodge.
Another good biome-pressure evolution because its value depends heavily on how incoming hits are delivered.

Forager
Increases the chance that food drops become health food and also adds poison resistance.
A highly practical sustain evolution for survival-first routing.

Herbivore
Adds vegetation food progress and ties into predator affinity.
Best read as an ecosystem-routing node rather than a universal power pick.

Jaws
A biting physical attack that deals double damage to stunned enemies and also improves feeding speed.
Useful because it already suggests synergy conditions instead of only flat stats.

Leap
Lets you jump over enemies and obstacles, with hold-to-extend distance behavior.
A high-value movement evolution for a guide site that treats positioning and route safety seriously.

Legs
A foundational movement/body evolution that currently shows no direct speed gain in the community data snapshot.
Worth indexing despite the sparse effect line because it is a basic body-form node.

Pack
Raises your and your allies' damage for each charmed animal.
An especially distinctive evolution because it points toward ally or charm-oriented lines.

Pistol Pincer
A massive hit that uses the higher of physical or ability values and pushes the target back.
A standout evolution for mixed-stat builds because it explicitly scales from whichever side is higher.
Pincer
A crab-form component currently tracked because it appears in the documented route toward The Crabtain achievement.
Keep this as a text-first achievement hook until the site has a cleaner effect line and local image for the exact evolution entry.
Scuttle
A movement/body-form component listed in the current community route for reaching Carcinisation Level 10.
Best used as a tracking clue for crab-form progression rather than a standalone build recommendation for now.
More Legs!
A crab-form progression component named in the The Crabtain route, likely important for full crab identity tracking.
This entry exists so achievement and evolution pages can cross-link the requirement without pretending the site has a complete effect breakdown yet.
Molting
An achievement-relevant evolution tied to repeated Molting triggers and the 100 Coats completion goal.
The important first-wave use is route tracking: players should know this name matters for both crab-form progression and repeated-trigger achievements.

Robust
Multiplies max HP by your size value and does not reduce HP from negative size.
A core body-scaling reference entry because it rewires the relationship between size and survivability.

Shell
Adds 10% damage resistance.
A simple but foundational defensive node that is easy for new players to reason about.

Smol
Trades 10% size for 10% speed and ties into imposing affinity.
A compact, readable example of a speed-first body adjustment node.

Sprint
Temporarily increases speed by 40% on a four-second cooldown.
Useful as a concrete mobility skill entry rather than a vague movement concept.
Stoner
A stone-focused evolution required by the Mountain Man and Bullseye achievement notes.
Track this as an achievement tool first: the key public-facing value is that it gates stone-damage and stone-finisher goals.
