Evolution Menu

Everything Is Crab evolutions are the pieces that turn a run into a build.

Use this page as a route-planning layer, not just a name list. Evolutions can change damage profile, body shape, mobility, feeding tempo, survivability, achievement routes, and how safely a run handles biome pressure.

Quick Facts

Fast read before the full guide

Section Role

A searchable evolution roster for build identity, achievement planning, and future detail pages.

Current Scope

Community-documented names with conservative summaries, local images where available, and text-only tracking where needed.

Best Use

Start here when an achievement, build, stat, or biome guide mentions an evolution you do not recognize.

Evidence Style

Names and effects are treated as community-documented unless they are independently confirmed by official material.

Evolution Icon Gallery

Use recognizable evolution icons as route anchors, not tier-list proof.

These icons give players a fast visual vocabulary for build planning. The full index below still separates image-backed entries from text-only and verification-needed entries.

Index Legend

Text-only entries are still useful when they unlock a route question

Image means the evolution has a local portrait and can behave more like a finished codex card.

Text means the name is important enough to index now, usually because a build, stat, or achievement guide refers to it.

Verify means the entry should stay visible but should not be used as hard strategy proof yet.

Achievement hook means the entry is present because another guide depends on the name, even if its full mechanics are still incomplete.

How Players Should Use This

Read evolutions by the job they do in a run

Index Layer

Achievement-Relevant Evolutions

These entries matter because they appear in achievement routes or tool requirements. Some are still text-only, but indexing them now makes achievement pages easier to follow.

8 entries
TEXTONLY
EvolutionCommunity / 社区Text / 文字

Stoner

A stone-focused evolution required by the Mountain Man and Bullseye achievement notes.

Track this as an achievement tool first: the key public-facing value is that it gates stone-damage and stone-finisher goals.

Achievement hookNo local image yetIndexed reference
TEXTONLY
EvolutionCommunity / 社区Text / 文字

Pincer

A crab-form component currently tracked because it appears in the documented route toward The Crabtain achievement.

Keep this as a text-first achievement hook until the site has a cleaner effect line and local image for the exact evolution entry.

Achievement hookNo local image yetIndexed reference
Pistol Pincer
EvolutionCommunity / 社区Image / 有图

Pistol Pincer

A massive hit that uses the higher of physical or ability values and pushes the target back.

A standout evolution for mixed-stat builds because it explicitly scales from whichever side is higher.

Evolution entryPortrait localizedIndexed reference
TEXTONLY
EvolutionCommunity / 社区Text / 文字

Scuttle

A movement/body-form component listed in the current community route for reaching Carcinisation Level 10.

Best used as a tracking clue for crab-form progression rather than a standalone build recommendation for now.

Achievement hookNo local image yetIndexed reference
TEXTONLY
EvolutionCommunity / 社区Text / 文字

More Legs!

A crab-form progression component named in the The Crabtain route, likely important for full crab identity tracking.

This entry exists so achievement and evolution pages can cross-link the requirement without pretending the site has a complete effect breakdown yet.

Achievement hookNo local image yetIndexed reference
Shell
EvolutionCommunity / 社区Image / 有图

Shell

Adds 10% damage resistance.

A simple but foundational defensive node that is easy for new players to reason about.

Evolution entryPortrait localizedIndexed reference
Antennae
EvolutionCommunity / 社区Image / 有图

Antennae

Adds 150% social scaling and 15% senses.

A strong example of a perception-oriented utility evolution with a clear secondary scaling tag.

Evolution entryPortrait localizedIndexed reference
TEXTONLY
EvolutionCommunity / 社区Text / 文字

Molting

An achievement-relevant evolution tied to repeated Molting triggers and the 100 Coats completion goal.

The important first-wave use is route tracking: players should know this name matters for both crab-form progression and repeated-trigger achievements.

Achievement hookNo local image yetIndexed reference

Index Layer

Community-Documented Evolution Entries

This is the practical first wave: searchable evolution names, conservative summaries, and notes about what still needs verification.

35 entries
Agile
EvolutionCommunity / 社区Image / 有图

Agile

Trades 10% attack for 5% dodge, making it an immediately readable agility-focused stat shift.

A clean early example of an evolution that changes survivability profile more than raw output ceiling.

Evolution entryPortrait localizedIndexed reference
Carapace
EvolutionCommunity / 社区Image / 有图

Carapace

Adds 5% damage resistance and a massive 300% plating increase.

Exactly the kind of evolution a survival-first guide site wants indexed early.

Evolution entryPortrait localizedIndexed reference
Claws
EvolutionCommunity / 社区Image / 有图

Claws

A quick physical-damage swipe attack with short cooldown, positioned as an agile offensive option.

Useful because it is both a named evolution and a concrete attack identity, not just a passive modifier.

Evolution entryPortrait localizedIndexed reference
Exoskeleton
EvolutionCommunity / 社区Image / 有图

Exoskeleton

Adds 8% damage resistance and 170% social scaling.

Interesting because it combines durability with a less immediately obvious scaling dimension.

Evolution entryPortrait localizedIndexed reference
Muscular Tissue
EvolutionCommunity / 社区Image / 有图

Muscular Tissue

Provides a 200% physical boost.

A simple but high-signal entry for players trying to recognize straightforward physical scaling nodes.

Evolution entryPortrait localizedIndexed reference
Regenerative Tissue
EvolutionCommunity / 社区Image / 有图

Regenerative Tissue

Provides a 200% health regeneration increase.

One of the strongest examples of an evolution whose value depends on whether a run is failing from attrition or burst.

Evolution entryPortrait localizedIndexed reference
Spines
EvolutionCommunity / 社区Image / 有图

Spines

Returns 30% of contact damage taken back to the attacker.

A reactive damage effect that is especially worth tracking for pressure-heavy melee environments.

Evolution entryPortrait localizedIndexed reference
Stinger
EvolutionCommunity / 社区Image / 有图

Stinger

A slower physical hit that also poisons, dealing ability-based damage over five seconds.

A useful example of a mixed-profile attack that spans initial hit and damage-over-time logic.

Evolution entryPortrait localizedIndexed reference
Alpha
EvolutionCommunity / 社区Image / 有图

Alpha

Adds 100% social scaling and 7% size, making it a clean identity-shaping evolution rather than a raw attack node.

Worth tracking because it leans into social scaling and body profile at the same time.

Evolution entryPortrait localizedIndexed reference
Antennae
EvolutionCommunity / 社区Image / 有图

Antennae

Adds 150% social scaling and 15% senses.

A strong example of a perception-oriented utility evolution with a clear secondary scaling tag.

Evolution entryPortrait localizedIndexed reference
Basic Dash
EvolutionCommunity / 社区Image / 有图

Basic Dash

A slow, basic dash with no invulnerability period and a 4.5 second cooldown.

Important for the archive because movement options are part of build readability, not just damage planning.

Evolution entryPortrait localizedIndexed reference
Beak
EvolutionCommunity / 社区Image / 有图

Beak

A long pecking attack that deals ability damage and improves feeding speed.

A useful hybrid entry because it mixes offensive reach with a gathering-related bonus.

Evolution entryPortrait localizedIndexed reference
Body Slam
EvolutionCommunity / 社区Image / 有图

Body Slam

A close-range physical attack that also scales from max HP.

A strong anchor for tankier or size-linked growth paths because its output ties directly into survivability stats.

Evolution entryPortrait localizedIndexed reference
Carnivore
EvolutionCommunity / 社区Image / 有图

Carnivore

Adds meat food progress and ties into prey affinity.

Best treated as a route-shaping food evolution first and a combat hint second.

Evolution entryPortrait localizedIndexed reference
Cheek Pouch
EvolutionCommunity / 社区Image / 有图

Cheek Pouch

Lets you store nearby food and consume it over time from an internal reserve.

A particularly good example of an evolution whose value sits in tempo smoothing, not direct combat numbers.

Evolution entryPortrait localizedIndexed reference
Chonky
EvolutionCommunity / 社区Image / 有图

Chonky

Adds 10% size and 100% physical scaling.

Simple, readable, and highly useful for players trying to recognize body-mass-heavy lines.

Evolution entryPortrait localizedIndexed reference
Cortex
EvolutionCommunity / 社区Image / 有图

Cortex

Provides a 200% ability boost.

One of the clearest early ability-scaling identifiers in the current archive.

Evolution entryPortrait localizedIndexed reference
Dexterous
EvolutionCommunity / 社区Image / 有图

Dexterous

Adds 100% ability scaling and slightly reduces cooldowns.

A strong reminder that some ability evolutions improve cadence as well as raw stat output.

Evolution entryPortrait localizedIndexed reference
Elusive
EvolutionCommunity / 社区Image / 有图

Elusive

Trades 10% size for 8% dodge.

Another good biome-pressure evolution because its value depends heavily on how incoming hits are delivered.

Evolution entryPortrait localizedIndexed reference
Forager
EvolutionCommunity / 社区Image / 有图

Forager

Increases the chance that food drops become health food and also adds poison resistance.

A highly practical sustain evolution for survival-first routing.

Evolution entryPortrait localizedIndexed reference
Herbivore
EvolutionCommunity / 社区Image / 有图

Herbivore

Adds vegetation food progress and ties into predator affinity.

Best read as an ecosystem-routing node rather than a universal power pick.

Evolution entryPortrait localizedIndexed reference
Jaws
EvolutionCommunity / 社区Image / 有图

Jaws

A biting physical attack that deals double damage to stunned enemies and also improves feeding speed.

Useful because it already suggests synergy conditions instead of only flat stats.

Evolution entryPortrait localizedIndexed reference
Leap
EvolutionCommunity / 社区Image / 有图

Leap

Lets you jump over enemies and obstacles, with hold-to-extend distance behavior.

A high-value movement evolution for a guide site that treats positioning and route safety seriously.

Evolution entryPortrait localizedIndexed reference
Legs
EvolutionCommunity / 社区Image / 有图

Legs

A foundational movement/body evolution that currently shows no direct speed gain in the community data snapshot.

Worth indexing despite the sparse effect line because it is a basic body-form node.

Evolution entryPortrait localizedIndexed reference
Pack
EvolutionCommunity / 社区Image / 有图

Pack

Raises your and your allies' damage for each charmed animal.

An especially distinctive evolution because it points toward ally or charm-oriented lines.

Evolution entryPortrait localizedIndexed reference
Pistol Pincer
EvolutionCommunity / 社区Image / 有图

Pistol Pincer

A massive hit that uses the higher of physical or ability values and pushes the target back.

A standout evolution for mixed-stat builds because it explicitly scales from whichever side is higher.

Evolution entryPortrait localizedIndexed reference
TEXTONLY
EvolutionCommunity / 社区Text / 文字

Pincer

A crab-form component currently tracked because it appears in the documented route toward The Crabtain achievement.

Keep this as a text-first achievement hook until the site has a cleaner effect line and local image for the exact evolution entry.

Achievement hookNo local image yetIndexed reference
TEXTONLY
EvolutionCommunity / 社区Text / 文字

Scuttle

A movement/body-form component listed in the current community route for reaching Carcinisation Level 10.

Best used as a tracking clue for crab-form progression rather than a standalone build recommendation for now.

Achievement hookNo local image yetIndexed reference
TEXTONLY
EvolutionCommunity / 社区Text / 文字

More Legs!

A crab-form progression component named in the The Crabtain route, likely important for full crab identity tracking.

This entry exists so achievement and evolution pages can cross-link the requirement without pretending the site has a complete effect breakdown yet.

Achievement hookNo local image yetIndexed reference
TEXTONLY
EvolutionCommunity / 社区Text / 文字

Molting

An achievement-relevant evolution tied to repeated Molting triggers and the 100 Coats completion goal.

The important first-wave use is route tracking: players should know this name matters for both crab-form progression and repeated-trigger achievements.

Achievement hookNo local image yetIndexed reference
Robust
EvolutionCommunity / 社区Image / 有图

Robust

Multiplies max HP by your size value and does not reduce HP from negative size.

A core body-scaling reference entry because it rewires the relationship between size and survivability.

Evolution entryPortrait localizedIndexed reference
Shell
EvolutionCommunity / 社区Image / 有图

Shell

Adds 10% damage resistance.

A simple but foundational defensive node that is easy for new players to reason about.

Evolution entryPortrait localizedIndexed reference
Smol
EvolutionCommunity / 社区Image / 有图

Smol

Trades 10% size for 10% speed and ties into imposing affinity.

A compact, readable example of a speed-first body adjustment node.

Evolution entryPortrait localizedIndexed reference
Sprint
EvolutionCommunity / 社区Image / 有图

Sprint

Temporarily increases speed by 40% on a four-second cooldown.

Useful as a concrete mobility skill entry rather than a vague movement concept.

Evolution entryPortrait localizedIndexed reference
TEXTONLY
EvolutionCommunity / 社区Text / 文字

Stoner

A stone-focused evolution required by the Mountain Man and Bullseye achievement notes.

Track this as an achievement tool first: the key public-facing value is that it gates stone-damage and stone-finisher goals.

Achievement hookNo local image yetIndexed reference

What The Evolution Index Should Not Pretend Yet

  • It should not call a route best-in-slot until the site has stronger evidence.
  • It should not treat a text-only achievement hook as a full mechanical breakdown.
  • It should not hide uncertainty when an entry has a name but still lacks a clean local image or verified effect line.

What Makes An Evolution Worth Expanding First

  • It appears in a named achievement route.
  • It changes core run behavior, such as movement, sustain, damage type, body size, or ally scaling.
  • It connects to another guide page where players need the term explained immediately.
  • It has a stable image and a readable community description that can be rewritten into a cautious guide entry.