Evolutions

Everything Is Crab evolutions matter because they decide what job your build can actually do.

Use this section for more than simple name lookup. Evolutions shape movement, damage profile, sustain, body plan, food tempo, and achievement routes, so the right question is usually what a new evolution changes about the run.

Quick Facts

Fast read before the full guide

Best For

Looking up names, comparing roles, and planning build routes.

Most Useful Early

Movement, sustain, and stable offense evolutions.

Achievement Hooks

The Crabtain, 100 Coats, Mountain Man, Bullseye, and more.

Best Next Page

Best Starter Builds

Evolution Answer

Use evolutions by job first, then by exact name

This section works best when you are asking what an evolution does for the run: movement, sustain, stable offense, defensive shape, or an achievement hook.

Short answer

Community-tested

The best evolutions are the ones that solve the role your build is missing, not just the ones with the flashiest name.

Best for

Confirmed

Name lookup, build path planning, achievement hooks, and role-based evolution comparison.

Avoid if

Community-tested

You only want a beginner build recommendation without doing any component lookup.

What is confirmed

Confirmed

This hub already separates achievement-relevant entries, tracked mixed-source entries, and the wider full roster.

What is inferred

Inferred

The exact value of an evolution still shifts with biome pressure, stat hooks, and route timing.

Fast route

Community-tested

Use All Evolutions for name lookup, then Best Starter Builds or The Crabtain depending on whether the goal is survival or achievement routing.

Quick Start

Start with the evolution question you actually need answered

Visual Anchors

Use recognizable evolution icons as quick route vocabulary

These are useful because players often remember the icon or role first and the exact wording second.

Index Layer

Achievement-Relevant Evolutions

These entries matter because named achievement routes, tool checks, or build-mastery pages depend on them directly.

8 entries
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Stoner

A stone-focused evolution required by the Mountain Man and Bullseye achievement notes.

Track this as an achievement tool first: the key public-facing value is that it gates stone-damage and stone-finisher goals.

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Pincer

A crab-form component currently tracked because it appears in the documented route toward The Crabtain achievement.

Keep this as a text-first achievement hook until the site has a cleaner effect line and local image for the exact evolution entry.

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Pistol Pincer
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Pistol Pincer

A massive hit that uses the higher of physical or ability values and pushes the target back.

A standout evolution for mixed-stat builds because it explicitly scales from whichever side is higher.

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Scuttle

A movement/body-form component listed in the current community route for reaching Carcinisation Level 10.

Best used as a tracking clue for crab-form progression rather than a standalone build recommendation for now.

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More Legs!

A crab-form progression component named in the The Crabtain route, likely important for full crab identity tracking.

This entry exists so achievement and evolution pages can cross-link the requirement without pretending the site has a complete effect breakdown yet.

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Shell
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Shell

Adds 10% damage resistance.

A simple but foundational defensive node that is easy for new players to reason about.

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Antennae
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Antennae

Adds 150% social scaling and 15% senses.

A strong example of a perception-oriented utility evolution with a clear secondary scaling tag.

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Molting

An achievement-relevant evolution tied to repeated Molting triggers and the 100 Coats completion goal.

The important first-wave use is route tracking: players should know this name matters for both crab-form progression and repeated-trigger achievements.

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Index Layer

All Tracked Evolutions

Use this full roster for searchable evolution names, cautious summaries, and quick role lookup across the whole section.

35 entries
Agile
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Agile

Trades 10% attack for 5% dodge, making it an immediately readable agility-focused stat shift.

A clean early example of an evolution that changes survivability profile more than raw output ceiling.

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Carapace
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Carapace

Adds 5% damage resistance and a massive 300% plating increase.

Exactly the kind of evolution a survival-first guide site wants indexed early.

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Claws
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Claws

A quick physical-damage swipe attack with short cooldown, positioned as an agile offensive option.

Useful because it is both a named evolution and a concrete attack identity, not just a passive modifier.

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Exoskeleton
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Exoskeleton

Adds 8% damage resistance and 170% social scaling.

Interesting because it combines durability with a less immediately obvious scaling dimension.

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Muscular Tissue
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Muscular Tissue

Provides a 200% physical boost.

A simple but high-signal entry for players trying to recognize straightforward physical scaling nodes.

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Regenerative Tissue
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Regenerative Tissue

Provides a 200% health regeneration increase.

One of the strongest examples of an evolution whose value depends on whether a run is failing from attrition or burst.

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Spines
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Spines

Returns 30% of contact damage taken back to the attacker.

A reactive damage effect that is especially worth tracking for pressure-heavy melee environments.

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Stinger
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Stinger

A slower physical hit that also poisons, dealing ability-based damage over five seconds.

A useful example of a mixed-profile attack that spans initial hit and damage-over-time logic.

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Alpha
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Alpha

Adds 100% social scaling and 7% size, making it a clean identity-shaping evolution rather than a raw attack node.

Worth tracking because it leans into social scaling and body profile at the same time.

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Antennae
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Antennae

Adds 150% social scaling and 15% senses.

A strong example of a perception-oriented utility evolution with a clear secondary scaling tag.

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Basic Dash
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Basic Dash

A slow, basic dash with no invulnerability period and a 4.5 second cooldown.

Important for the archive because movement options are part of build readability, not just damage planning.

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Beak
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Beak

A long pecking attack that deals ability damage and improves feeding speed.

A useful hybrid entry because it mixes offensive reach with a gathering-related bonus.

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Body Slam
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Body Slam

A close-range physical attack that also scales from max HP.

A strong anchor for tankier or size-linked growth paths because its output ties directly into survivability stats.

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Carnivore
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Carnivore

Adds meat food progress and ties into prey affinity.

Best treated as a route-shaping food evolution first and a combat hint second.

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Cheek Pouch
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Cheek Pouch

Lets you store nearby food and consume it over time from an internal reserve.

A particularly good example of an evolution whose value sits in tempo smoothing, not direct combat numbers.

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Chonky
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Chonky

Adds 10% size and 100% physical scaling.

Simple, readable, and highly useful for players trying to recognize body-mass-heavy lines.

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Cortex
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Cortex

Provides a 200% ability boost.

One of the clearest early ability-scaling identifiers in the current archive.

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Dexterous
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Dexterous

Adds 100% ability scaling and slightly reduces cooldowns.

A strong reminder that some ability evolutions improve cadence as well as raw stat output.

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Elusive
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Elusive

Trades 10% size for 8% dodge.

Another good biome-pressure evolution because its value depends heavily on how incoming hits are delivered.

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Forager
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Forager

Increases the chance that food drops become health food and also adds poison resistance.

A highly practical sustain evolution for survival-first routing.

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Herbivore
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Herbivore

Adds vegetation food progress and ties into predator affinity.

Best read as an ecosystem-routing node rather than a universal power pick.

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Jaws
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Jaws

A biting physical attack that deals double damage to stunned enemies and also improves feeding speed.

Useful because it already suggests synergy conditions instead of only flat stats.

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Leap
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Leap

Lets you jump over enemies and obstacles, with hold-to-extend distance behavior.

A high-value movement evolution for a guide site that treats positioning and route safety seriously.

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Legs
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Legs

A foundational movement/body evolution that currently shows no direct speed gain in the community data snapshot.

Worth indexing despite the sparse effect line because it is a basic body-form node.

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Pack
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Pack

Raises your and your allies' damage for each charmed animal.

An especially distinctive evolution because it points toward ally or charm-oriented lines.

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Pistol Pincer
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Pistol Pincer

A massive hit that uses the higher of physical or ability values and pushes the target back.

A standout evolution for mixed-stat builds because it explicitly scales from whichever side is higher.

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Pincer

A crab-form component currently tracked because it appears in the documented route toward The Crabtain achievement.

Keep this as a text-first achievement hook until the site has a cleaner effect line and local image for the exact evolution entry.

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Scuttle

A movement/body-form component listed in the current community route for reaching Carcinisation Level 10.

Best used as a tracking clue for crab-form progression rather than a standalone build recommendation for now.

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More Legs!

A crab-form progression component named in the The Crabtain route, likely important for full crab identity tracking.

This entry exists so achievement and evolution pages can cross-link the requirement without pretending the site has a complete effect breakdown yet.

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Molting

An achievement-relevant evolution tied to repeated Molting triggers and the 100 Coats completion goal.

The important first-wave use is route tracking: players should know this name matters for both crab-form progression and repeated-trigger achievements.

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Robust
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Robust

Multiplies max HP by your size value and does not reduce HP from negative size.

A core body-scaling reference entry because it rewires the relationship between size and survivability.

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Shell
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Shell

Adds 10% damage resistance.

A simple but foundational defensive node that is easy for new players to reason about.

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Smol
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Smol

Trades 10% size for 10% speed and ties into imposing affinity.

A compact, readable example of a speed-first body adjustment node.

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Sprint
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Sprint

Temporarily increases speed by 40% on a four-second cooldown.

Useful as a concrete mobility skill entry rather than a vague movement concept.

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Stoner

A stone-focused evolution required by the Mountain Man and Bullseye achievement notes.

Track this as an achievement tool first: the key public-facing value is that it gates stone-damage and stone-finisher goals.

Achievement hookNo local image yetIndexed reference