Evolution Menu
Everything Is Crab evolutions are the pieces that turn a run into a build.
Quick Facts
Fast read before the full guide
Section Role
A searchable evolution roster for build identity, achievement planning, and future detail pages.
Current Scope
Community-documented names with conservative summaries, local images where available, and text-only tracking where needed.
Best Use
Start here when an achievement, build, stat, or biome guide mentions an evolution you do not recognize.
Evidence Style
Names and effects are treated as community-documented unless they are independently confirmed by official material.
Evolution Icon Gallery
Use recognizable evolution icons as route anchors, not tier-list proof.
These icons give players a fast visual vocabulary for build planning. The full index below still separates image-backed entries from text-only and verification-needed entries.

Pistol Pincer
A named crab-form component for The Crabtain planning.

Shell
A useful visual anchor for defensive and survival-first reading.

Sprint
A movement-facing icon for route safety and pressure reading.

Regenerative Tissue
A recovery-oriented hook for sustain and mistake tolerance.

Claws
A direct-damage icon that still needs a stable run around it.

Antennae
One of the component names worth recognizing for completion routes.
Index Legend
Text-only entries are still useful when they unlock a route question
Image means the evolution has a local portrait and can behave more like a finished codex card.
Text means the name is important enough to index now, usually because a build, stat, or achievement guide refers to it.
Verify means the entry should stay visible but should not be used as hard strategy proof yet.
Achievement hook means the entry is present because another guide depends on the name, even if its full mechanics are still incomplete.
How Players Should Use This
Read evolutions by the job they do in a run
Build Shape
Does this evolution make the run more stable or more specialized?
Some evolutions are broad stabilizers. Others push hard into one damage type, body profile, food route, or ally plan.
Biome Pressure
Does the environment punish this choice?
Mobility, sustain, resistance, and range matter more once a biome starts forcing mistakes instead of letting you farm calmly.
Achievements
Does this evolution unlock or support a specific goal?
The Crabtain, 100 Coats, Mountain Man, and Bullseye all make certain evolution names more important than their raw stats alone.
Index Layer
Achievement-Relevant Evolutions
These entries matter because they appear in achievement routes or tool requirements. Some are still text-only, but indexing them now makes achievement pages easier to follow.
8 entriesStoner
A stone-focused evolution required by the Mountain Man and Bullseye achievement notes.
Track this as an achievement tool first: the key public-facing value is that it gates stone-damage and stone-finisher goals.
Pincer
A crab-form component currently tracked because it appears in the documented route toward The Crabtain achievement.
Keep this as a text-first achievement hook until the site has a cleaner effect line and local image for the exact evolution entry.

Pistol Pincer
A massive hit that uses the higher of physical or ability values and pushes the target back.
A standout evolution for mixed-stat builds because it explicitly scales from whichever side is higher.
Scuttle
A movement/body-form component listed in the current community route for reaching Carcinisation Level 10.
Best used as a tracking clue for crab-form progression rather than a standalone build recommendation for now.
More Legs!
A crab-form progression component named in the The Crabtain route, likely important for full crab identity tracking.
This entry exists so achievement and evolution pages can cross-link the requirement without pretending the site has a complete effect breakdown yet.

Shell
Adds 10% damage resistance.
A simple but foundational defensive node that is easy for new players to reason about.

Antennae
Adds 150% social scaling and 15% senses.
A strong example of a perception-oriented utility evolution with a clear secondary scaling tag.
Molting
An achievement-relevant evolution tied to repeated Molting triggers and the 100 Coats completion goal.
The important first-wave use is route tracking: players should know this name matters for both crab-form progression and repeated-trigger achievements.
Index Layer
Community-Documented Evolution Entries
This is the practical first wave: searchable evolution names, conservative summaries, and notes about what still needs verification.
35 entries
Agile
Trades 10% attack for 5% dodge, making it an immediately readable agility-focused stat shift.
A clean early example of an evolution that changes survivability profile more than raw output ceiling.

Carapace
Adds 5% damage resistance and a massive 300% plating increase.
Exactly the kind of evolution a survival-first guide site wants indexed early.

Claws
A quick physical-damage swipe attack with short cooldown, positioned as an agile offensive option.
Useful because it is both a named evolution and a concrete attack identity, not just a passive modifier.

Exoskeleton
Adds 8% damage resistance and 170% social scaling.
Interesting because it combines durability with a less immediately obvious scaling dimension.

Muscular Tissue
Provides a 200% physical boost.
A simple but high-signal entry for players trying to recognize straightforward physical scaling nodes.

Regenerative Tissue
Provides a 200% health regeneration increase.
One of the strongest examples of an evolution whose value depends on whether a run is failing from attrition or burst.

Spines
Returns 30% of contact damage taken back to the attacker.
A reactive damage effect that is especially worth tracking for pressure-heavy melee environments.

Stinger
A slower physical hit that also poisons, dealing ability-based damage over five seconds.
A useful example of a mixed-profile attack that spans initial hit and damage-over-time logic.

Alpha
Adds 100% social scaling and 7% size, making it a clean identity-shaping evolution rather than a raw attack node.
Worth tracking because it leans into social scaling and body profile at the same time.

Antennae
Adds 150% social scaling and 15% senses.
A strong example of a perception-oriented utility evolution with a clear secondary scaling tag.

Basic Dash
A slow, basic dash with no invulnerability period and a 4.5 second cooldown.
Important for the archive because movement options are part of build readability, not just damage planning.

Beak
A long pecking attack that deals ability damage and improves feeding speed.
A useful hybrid entry because it mixes offensive reach with a gathering-related bonus.

Body Slam
A close-range physical attack that also scales from max HP.
A strong anchor for tankier or size-linked growth paths because its output ties directly into survivability stats.

Carnivore
Adds meat food progress and ties into prey affinity.
Best treated as a route-shaping food evolution first and a combat hint second.

Cheek Pouch
Lets you store nearby food and consume it over time from an internal reserve.
A particularly good example of an evolution whose value sits in tempo smoothing, not direct combat numbers.

Chonky
Adds 10% size and 100% physical scaling.
Simple, readable, and highly useful for players trying to recognize body-mass-heavy lines.

Cortex
Provides a 200% ability boost.
One of the clearest early ability-scaling identifiers in the current archive.

Dexterous
Adds 100% ability scaling and slightly reduces cooldowns.
A strong reminder that some ability evolutions improve cadence as well as raw stat output.

Elusive
Trades 10% size for 8% dodge.
Another good biome-pressure evolution because its value depends heavily on how incoming hits are delivered.

Forager
Increases the chance that food drops become health food and also adds poison resistance.
A highly practical sustain evolution for survival-first routing.

Herbivore
Adds vegetation food progress and ties into predator affinity.
Best read as an ecosystem-routing node rather than a universal power pick.

Jaws
A biting physical attack that deals double damage to stunned enemies and also improves feeding speed.
Useful because it already suggests synergy conditions instead of only flat stats.

Leap
Lets you jump over enemies and obstacles, with hold-to-extend distance behavior.
A high-value movement evolution for a guide site that treats positioning and route safety seriously.

Legs
A foundational movement/body evolution that currently shows no direct speed gain in the community data snapshot.
Worth indexing despite the sparse effect line because it is a basic body-form node.

Pack
Raises your and your allies' damage for each charmed animal.
An especially distinctive evolution because it points toward ally or charm-oriented lines.

Pistol Pincer
A massive hit that uses the higher of physical or ability values and pushes the target back.
A standout evolution for mixed-stat builds because it explicitly scales from whichever side is higher.
Pincer
A crab-form component currently tracked because it appears in the documented route toward The Crabtain achievement.
Keep this as a text-first achievement hook until the site has a cleaner effect line and local image for the exact evolution entry.
Scuttle
A movement/body-form component listed in the current community route for reaching Carcinisation Level 10.
Best used as a tracking clue for crab-form progression rather than a standalone build recommendation for now.
More Legs!
A crab-form progression component named in the The Crabtain route, likely important for full crab identity tracking.
This entry exists so achievement and evolution pages can cross-link the requirement without pretending the site has a complete effect breakdown yet.
Molting
An achievement-relevant evolution tied to repeated Molting triggers and the 100 Coats completion goal.
The important first-wave use is route tracking: players should know this name matters for both crab-form progression and repeated-trigger achievements.

Robust
Multiplies max HP by your size value and does not reduce HP from negative size.
A core body-scaling reference entry because it rewires the relationship between size and survivability.

Shell
Adds 10% damage resistance.
A simple but foundational defensive node that is easy for new players to reason about.

Smol
Trades 10% size for 10% speed and ties into imposing affinity.
A compact, readable example of a speed-first body adjustment node.

Sprint
Temporarily increases speed by 40% on a four-second cooldown.
Useful as a concrete mobility skill entry rather than a vague movement concept.
Stoner
A stone-focused evolution required by the Mountain Man and Bullseye achievement notes.
Track this as an achievement tool first: the key public-facing value is that it gates stone-damage and stone-finisher goals.
What The Evolution Index Should Not Pretend Yet
- It should not call a route best-in-slot until the site has stronger evidence.
- It should not treat a text-only achievement hook as a full mechanical breakdown.
- It should not hide uncertainty when an entry has a name but still lacks a clean local image or verified effect line.
What Makes An Evolution Worth Expanding First
- It appears in a named achievement route.
- It changes core run behavior, such as movement, sustain, damage type, body size, or ally scaling.
- It connects to another guide page where players need the term explained immediately.
- It has a stable image and a readable community description that can be rewritten into a cautious guide entry.
