FAQ

Use the FAQ as a fast route finder, not a dead-end question list.

The best FAQ answer should do two things: solve the immediate confusion and point you toward the full guide that makes the next decision easier.

Beginner Questions

Is Everything Is Crab mainly a combat roguelite?

No. Official materials emphasize hunt, flee, scavenge, and thrive, which means survival, routing, and adaptation are central to the run loop. Damage matters, but it is not the only scorecard.

Why do my early runs collapse so quickly?

Most early failures come from committing to damage before movement, sustain, or route safety are stable enough to support it. Read the opening as an information phase first.

When should I stop playing safe and commit to a build?

Commit when your upgrades begin reinforcing one another and survival is no longer the weakest part of the run. If every fight still feels expensive, the build is not ready to narrow yet.

Why does a build feel good in one biome and bad in another?

Because biome pressure changes what matters. A build that thrives in open, forgiving space may feel clumsy in a biome that punishes slow movement, poor exits, or inefficient fights.

Completion Questions

Where should I start if I want 100% achievements?

Start with the Achievements hub, then pick a route family: stats, combat, challenge runs, build mastery, boss tricks, or collection goals. Do not treat every achievement as the same kind of problem.

What is Full House asking me to do?

Current community notes describe Full House as 100% Bestiary completion. Treat it as a checklist problem: standard creatures, variants, bosses, and possible boss summons should all be tracked until the exact scan rules are clearer.

Why does the Evolutions page include text-only entries?

Some evolution names matter for achievement routes before the site has clean local images or full mechanical notes. Keeping names like Stoner, Pincer, Scuttle, More Legs!, and Molting visible makes achievement guides easier to follow without pretending the entries are fully solved.

Are bosses guaranteed every run?

Official information suggests no. Boss prep should be treated as a readiness state rather than a fixed schedule. If your route is unstable, forcing boss plans early usually creates more risk than value.

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