Mushrooms
Mushrooms are one of the clearest text-first systems to archive early, because the public info is already structured around effects.
CrabCodex does not just list mushroom names. It already exposes variant-to-effect mapping, effect alignment, rarity, and some baseline mechanics. That makes mushrooms a strong reference layer even before we have deep firsthand route testing.
Quick Facts
Fast read before the full guide
Tracked Variants
10 public variants from A_Mushroom through J_Mushroom.
Image Caveat
CrabCodex notes that mushroom sprites are randomized in-game, so images are representative rather than strict IDs.
Current Strength
Variant lookup, effect grouping, rarity labels, and baseline mechanics.
Best Use
Quick risk reading when you want to know whether a mushroom is likely helpful, dangerous, or mixed.
How To Read This Page
- The current value is in the effect mapping, not in pretending each sprite is a unique permanent visual signature.
- Some mushrooms are single-effect and easy to classify, while others combine positive and negative outcomes.
I_Mushroomis intentionally kept visible as a real but still unclear public entry.
Index Layer
Mushroom Variant Archive
Use this section as a searchable lookup for the currently documented public mushroom variants and their visible effect combinations.
10 entries
A_Mushroom
A mushroom variant currently documented with the Hallucinogen effect.
CrabCodex notes that mushroom sprites are randomized in-game, so the image is illustrative rather than a strict one-to-one visual ID.

B_Mushroom
A variant currently associated with one neutral effect and one rare negative effect: Refreshing and Deafening.
This is a good example of why mushrooms are worth indexing by effects instead of color alone.

C_Mushroom
A mushroom variant currently documented with the Lethal effect.
Short, clear, and high-risk enough that players are likely to search for it directly once the term becomes familiar.

D_Mushroom
A mushroom variant currently associated with the neutral Spicy effect.
Useful as part of the broader variant-to-effect lookup rather than as a standalone strategy page.

E_Mushroom
A mushroom variant currently documented with the Stinging effect.
One of the simpler negative-effect variants in the current public table.

F_Mushroom
A mushroom variant currently documented with the Poisonous effect.
This pairs naturally with poison-related build and POI references later on.

G_Mushroom
A mushroom variant currently associated with the positive Yummy effect.
A compact example of a simple positive mushroom effect.

H_Mushroom
A mixed-risk mushroom variant currently documented with Mystical and Stinging.
This is one of the clearest currently documented mixed-effect mushrooms in the CrabCodex table.

I_Mushroom
A mushroom variant listed in the public roster, but currently shown without a documented effect on the CrabCodex overview table.
This is exactly the kind of real but incomplete entry the site should keep visible instead of hiding until every field is filled in.

J_Mushroom
A mushroom variant currently associated with the positive Delicious effect.
A straightforward positive entry that helps round out the current public variant set.
Effect Layers
| Effect | Alignment | Rarity | Public note |
|---|---|---|---|
| Stinging | Negative | Normal | Listed as a negative mushroom effect in CrabCodex. |
| Poisonous | Negative | Normal | Listed as a negative mushroom effect in CrabCodex. |
| Lethal | Negative | Normal | Listed as a negative mushroom effect in CrabCodex. |
| Deafening | Negative | Rare | A rarer negative effect in the current public table. |
| Hallucinogen | Negative | Normal | A negative effect currently tied to A_Mushroom. |
| Spicy | Neutral | Normal | A neutral effect currently tied to D_Mushroom. |
| Refreshing | Neutral | Normal | A neutral effect currently paired with Deafening on B_Mushroom. |
| Yummy | Positive | Normal | A positive effect currently tied to G_Mushroom. |
| Delicious | Positive | Normal | A positive effect currently tied to J_Mushroom. |
| Medicinal | Positive | Normal | Present in the public effect table even if not yet surfaced by the current variant list above. |
| Amusing | Positive | Rare | Present in the public effect table as a rare positive effect. |
| Mystical | Positive | Rare | A rare positive effect currently paired with Stinging on H_Mushroom. |
| Nutritious | Positive | Rare | Present in the public effect table as a rare positive effect. |
| Prolific | Positive | Rare | Present in the public effect table as a rare positive effect. |
Public Mechanics Notes
- Delay before effect starts:
0.50-1.00s - Base XP per bite:
4.00 XP - Bonus XP per bite:
0.03 XP - Time per bite:
0.70s - Bites required:
4 - Max rare negative effects:
2 - Max rare positive or neutral effects:
2 - Extra non-rare occurrences:
3 - 0-effect mushrooms:
1-2 - 1-effect mushrooms:
5-7 - 2-effect mushrooms:
2-3
Giant Mushroom POI Link
CrabCodex also ties mushrooms back into the Giant Mushroom POI:
Study:+10%mushroom identification chanceSpread:+20%mushroom density
That makes mushrooms a good bridge section between consumable effects and route planning.
