English lead live. Chinese structure ready.
Everything Is Crab Guide
Everything Is Crab Guide
Evolution, survival, builds, and biome strategy for a roguelite where the ecosystem matters.
This is a guide site for players who want a stable first clear, a readable build plan, and a better feel for when a run is asking you to hunt, flee, or pivot.
Quick Access
Start from the question you actually have
This section is designed like a guide index, not a docs sidebar.
New Player Guide
How to Survive the First 10 Minutes
Learn the opening habits that stop runs from collapsing before your build is online.
Open guideSafe Openers
Best Starter Builds
Flexible, low-risk archetypes that buy time while the run reveals its real demands.
Open guideEnvironment Reading
How Biomes Change Your Build
Understand why the same evolution package can feel amazing in one space and awkward in another.
Open guideRun Setup
Which Genetics Are Best for Beginners
Use starting genetics to smooth out weak openers and reduce the cost of early mistakes.
Open guideEncounter Prep
Boss Prep Basics
Use boss pages as readiness checks, not fake certainty. Prep logic starts before the encounter.
Open guideReference Layer
Codex and Key Terms
Keep system language, evolution terms, and recurring strategy concepts in one place.
Open guideWhy This Site
A strategy-first read on an ecology-heavy roguelite
We emphasize route logic, survival stability, and build identity instead of pretending every run is only about damage races.
That makes this site especially useful if you are still learning when to flee, when to specialize, and how a biome changes the value of your current form.
Best Starting Path
- 1. Start HereUse the opening pages to build a stable mental model.
- 2. Pick a starter buildKeep the run flexible until the strongest path becomes clear.
- 3. Read the biome pressureIf the environment rejects your current plan, the plan is not finished.